AI Insights · Timothy · January 2022
Top 5 Hidden Objects Games Performance in Ireland Q4 2021
Explore the performance of the top 5 Hidden Objects games on a unified platform in Ireland during Q4 2021. Data provided by Sensor Tower.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 Hidden Objects games on a unified platform in Ireland. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Can You Spot It-5 Differences by Brightika, Inc. experienced a notable increase in weekly downloads, peaking at around 1.5K in the week of December 6. Weekly revenue saw a significant rise towards the end of the quarter, reaching approximately $14 in mid-December. Similarly, weekly active users grew steadily, peaking at about 1.9K in the same period.
Differences - Find & Spot Them from Easybrain Ltd showed a fluctuating but generally upward trend in weekly downloads, with a high of 606 in the week of December 20. The game’s weekly active users reached a peak of around 2.3K in the same week. Revenue, however, remained relatively low, with a brief spike to $12 in the first week of October.
Find the Difference 1000+ by Gamma Play Limited saw a steady increase in weekly downloads, culminating at approximately 409 in the last week of December. The game’s weekly revenue had minor fluctuations but peaked at $5 in early November. Active users also showed a steady rise, reaching about 1K at the end of October and peaking at 1K again in late December.
Forensic Master by RUBY OYUN VE YAZILIM DANISMANLIK SANAYI TICARET ANONIM SIRKETI experienced a notable increase in weekly downloads towards the end of the quarter, peaking at 537 in the week of December 20. Revenue showed an upward trend, reaching a high of $16 in the final week of December. Weekly active users rose significantly, from 203 at the start of the quarter to about 406 by December 20.
June’s Journey: Hidden Objects by Wooga demonstrated consistent performance, with weekly revenue peaking at approximately $5.1K in the last week of December. Weekly downloads fluctuated slightly, peaking at 351 in the same period. The game maintained a strong base of active users, reaching around 6K in the final week of the quarter.
For more detailed insights and data, visit Sensor Tower.